Wednesday, March 27, 2013

'Hierarchy' - Documentation

So for Hierarchy this is the base I started off with.

I 'offset' the large top triangle many times and pulled it up to create what you see below. I also 3D-ified the other triangles and moved them down the side.


I moved into various levels of detail to show the hierarchy on this model. Below you can see some start to this.

I decided pulling the shapes out didn't work so I pushed them in (read: indented) them instead. This view is from inside the middle triangle shape.

I then hollowed out the main bottom triangle so only pillars remained.


Then I started to cut up the second largest triangular prism.

After cutting it all up I pushed and pulled it out so it was all 3D-ed

 Here is another, closer view of it.

I thought this was more complex than the large steps on the bigger triangle so I swapped them over to add to the hierarchy of it all.

So here is another view of the finished model.

And a top view.

After painting it with my hierarchy texture and various greys I moved around the image to find a detailed shot location. This was the one I settled on.

At this stage I drew on some entourage instead of drawing some extra 3D earlier on. (I did this with all my models)
And here it is, all entourage-ed up in final form.


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