Sunday, May 26, 2013

Finals

Here are my final shots for this project and a link to my final video.

Scene 1

Scene 2

Scene 3

Final Video: http://www.youtube.com/watch?v=3lUJcWScYw4
I have named it 'Hive'.
I decided to name it 'Hive' because of of the activity that is happening in the centre of the shell is reminiscent of the level of activity that goes on in real hives.


Monday, May 20, 2013

Week 10 - Tutorial 2 - Quick movie

In this class I was re-arranging and experimenting with the interior group and exterior shell of my model.
This is the interior part of my model arranged into a bunch of circles creating a semi-circular sphere shape.
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Here I was playing with the exterior shell. (The interior segment is hidden) I selected them all and rotated them along the X axis till they reached this position.

I put the glow back on material for the centre group here. I selected both group and rotated them so that the bottom was on the side. This looked interesting so I took a screenshot.

This also looked interesting. I had rotated the exterior shell along the X axis again and played with how much of the model I wanted to submerge.


After some more rotating, here is the interior of the exterior, in another position (glowing group is hidden).

Same as 2 images above, but with a different rotation amount on the exterior shell and most of the model is outside of the water.

Here is the link to a quick video I did of this model during the tutorial:

Tuesday, May 14, 2013

Week 10 Excercise

Stage 1: Draw

View from desk near computers.

View of an outside building.

Stage 2: Scan
(See above images)

Stage 3: Model
In the background you can see the basis for the holes in the box.

 Rotated it so it is now upright.

Stage 4: Texture
Here is the finished SketchUp model. The bars have been completed and the background layer added. Texture has also been applied in varying scales.

 Stage 5: Export
Using PlayUp I exported it from SketchUp, and here it is floating in CryEngine.

Stage 6: Animate
This was what it looked like at one point in the animation/rotation/duplication of it in CryEngine.

Stage 7: Film
Can't get Blogger to recognise my YouTube videos so here is a link to it: http://www.youtube.com/watch?v=89dMRi2MhiU

Stage 8: Upload

Stage 8 is this post

Wednesday, May 8, 2013

Design Ideas - 100 Words

In my design, I am trying to make a space inside a sphere, which is made up of non-spherical objects. I am aiming to have different sections doing their own thing within the sphere and I plan to make this obvious by using different lighting and movement for each section. The model itself evolved from a new sketch for this project (not continuing from last project) and it uses symmetry as well as asymmetry in the model/space design. It also makes use of repetition - the repeated rectangular objects. I intend to make it an impressive  pace to look at from the outside but, at the same time, an intricate and interesting space to explore on the inside.

Tuesday, May 7, 2013

Model Catchup

This is a catchup post from my weeks of not posting anything about my models development.
I'll just walk you through the screenshots I took during this time.

I started by doing some sketches:
(some have a few word thoughts that I had while drawing them (criticisms by me, for me, as I was drawing and going on to different stages of sketching.))
Nice.

An attempted recreation of the model I was trying to pursue from the first project.

A random sketch.

Another one...

...and another (at this point I was wondering if these were all abstract enough).

I ended up with this one which I chose to re-create in SketchUp in class time.

An example sketch done by Oliver in class. Interpretation: "Just go with it."

SketchUp onwards:
This is a 3d recreation of one of the above sketches I made as a start to the project.

After creating this model, I figured it was too much of 'a thing' so I removed a good chunk of it.

Then I rotated it on a cross between the X and Z axis...

...And click x(can't remember the number, but it made the shape above anyway).

So after that, I used PlayUp tools to get it into CryEngine3. Here it is in is untextured glory.

Then I added the default PlayUp texture to it which gave this result.

I thought the above space wasn't very 'interesting' so I went back to SketchUp to start again. (This one didn't export because there were no 3D parts to the model)

I then made this one. This was created by drawing lots of lines and then 'extruding' them using one of the extrusion tool plugin.

So here are all the models at this stage in the process.

In this point I forgot to take screenshots so basically what I did was export the above with PlayUp, fly around it in CryEngine, and then realise that the model on the far right had no interior space. So in SketchUp I tried to give it some interior space. This proved difficult due to the way the model was created to start with.

At this stage I realised my first model was the best one to go with so I made some changes to it here. Each rectangular object was a component (so if I change one, I change them all for the section the component is in) so I played with widths and lengths, pulling them out sideways and making them shorter or longer. I made the top parts wider so they were basically flat boards, and made the centre parts shorter. With this, I then rotated the whole thing (as a component) around a skewed axis (pushed shift while the rotate tool was over an angled component) and 'times-ed' this by some massive number...

* *EDIT: I found the screenshots!* *
"Each rectangular object was a component..."

"...so if I change one, I change them all..."

Im changing the position of the pillars at this point.

"...so I played with widths and lengths..."

I then PlayUp-ed it into Cryengine to see how it looked and to have a fly through it.

Then I went back to SketchUp to change the model again. More widths changing and so on.

And here it is in CryEngine, complete with an annoying missing texture thingy.

An internal view.

I went back to SketchUp to modify it yet again. Changing the orientation and rotation of the components in the model till I got this shape.

And, so I ended up with this in CryEngine...

* *EDIT END* *

It was a massive model.

I then flew around it and checked out its internal areas and it's closeup details.

Here is another view.

I realised you could change the time of day at this stage and so did. I took some more screenshots as well.

This is another one.

And this one.

3 selected views for the mid-review
I selected everything and rotated them along the X axis and then applied a blue glow to some internal parts with this result. I used these as the 3 scenes to print off and pin on the wall.

And another one.

And another one.

* *EDIT: Here are some other views for the mid review which I did not select. * *